Unfortunately I have not added sound but I have work tomorrow and I need to sleep. Here's a link to the game. Download and enjoy.
Gene Pool Defense DOWNLOAD
Arbitrary Jam 3 Dev
Sunday, October 13, 2013
All the Art, None of the Sounds
I've created all the artwork and some really simple menu screens. The title card and menu screen art are usually my favorite things to do but I have work tomorrow and I really just wanna finish. I need to download and insert all the sound and then I'm done. I believe it's a decent solo jam game. Here's some screenshots.
The desaturated and translucent plant is what your cursor becomes when you're ready to build.
The desaturated and translucent plant is what your cursor becomes when you're ready to build.
Art Update
Before I started creating the art assets I decided to try the isometric thing out. It was pretty simple to get it going but then when I started doing the artwork I realized it would be 1000 times harder to create rotating flower turrets in an isometric view. So, I went back to the top down view but not after wasting a couple hours. So far here are the sprites I've finished.
I've actually got several of the scarlet puss bombs. They have a 2 frame animation for the legs and they face left and right... I guess that's really just 2 images and their mirrors. You can also see the flower turret and the gene pool.
I have a few more sprites left and then some menu images and then I'm done. I have about 4 and half hours to finish and submit. Here's hoping I get all the art done by then.
I've actually got several of the scarlet puss bombs. They have a 2 frame animation for the legs and they face left and right... I guess that's really just 2 images and their mirrors. You can also see the flower turret and the gene pool.
I have a few more sprites left and then some menu images and then I'm done. I have about 4 and half hours to finish and submit. Here's hoping I get all the art done by then.
Aaaaaaaannnnnnndddddd It's a Playable TAG Jam Game
I just put in a menu system that works. You have to hit start, play the game, and eventually you lose and go to the game over screen. I have one level right now. I'll put in the art and it'll be done. Yayayayayayayayayay!
Took a Break, Solved the Draw Text Bug
I'm not super experienced with game maker. I've used it once before on my 9 Lives demo sprint and haven't used it since then. As a result, I didn't know you couldn't use the "draw" commands outside of the "draw" event. I know it's a simple problem but I just couldn't see it. So I took an hour break, got some caffeine, some Kombucha, and just didn't think about it. When I returned to the game I was able to see it immediately. I only have to put a win/lose state in, put in a menu, and create the artwork (my favorite part) and then I have a functional game. After that's done it's all polish. Here's some screen shots.
Nearing the End
I'm very close to having a functional game. I need to put a menu on it, make it so it has a win/lose state, and indicate how many resources the player has. For some reason I'm having a lot of trouble drawing the resource count to the screen. I really hope that doesn't become a big problem.
The game has a few bugs in regards to bullets that are fired and have no where to go. I'm not 100% sure what to do about them but it's not a game breaking bug so I won't worry about it until later. I still need to make sprites and put them in and would love to make it isometric but I doubt that'll happen. It'd be more prudent to finish the game and polish it before I attempt anything more advanced than I already have.
No screen shots this time, sorry :(
The game has a few bugs in regards to bullets that are fired and have no where to go. I'm not 100% sure what to do about them but it's not a game breaking bug so I won't worry about it until later. I still need to make sprites and put them in and would love to make it isometric but I doubt that'll happen. It'd be more prudent to finish the game and polish it before I attempt anything more advanced than I already have.
No screen shots this time, sorry :(
Building Towers and Making Waves
So far I've given the player the ability to build towers and the enemies come in waves... sort of. They come in one wave but the come in a cluster. Now I just need to create additional waves and display how many resources the player has. Here's some screen shots where you can see the player starts without towers and then can build them as the game goes on. Also, you can see my little enemy cluster.
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